Professional Projects

Projects that were made for assignments during my UNI years, or with enough work that I would consider them above some of my other work. On this page a short description is provided and an Elevator Pitch to sum up expectations of the project. Most of these projects also have their own pages which goes more in-depth about the project, the reasons for it and includes more relevant media.

Quest Overseer

Quest Overseer

Created During: 2019
Duration: 6 months

Description: Final project: Quest management tool with efficient event-driven system.

Elevator Pitch: Developed as part of my 3rd year final assignment with a focus on market viability, the "Quest Overseer" is a Unity asset designed to streamline quest management for game developers. This tool leverages an efficient event-driven system to handle a large number of active quests without sacrificing performance, simplifying the process of adding quests to a game.

Read More...

Doomed from the Beginning

Doomed from the Beginning

Created During: August 2017
Duration: 5 Months

Description: "They Were Doomed from the Beginning" is a captivating Interactive Novel developed in August 2017 as part of my Final Project in my 2nd year of the Bachelor of Games and Virtual Worlds program. Working with a talented team of designers, artists, and programmers, we crafted a story that evolves based on the player's actions and decisions.

Elevator Pitch: Discover the twists and turns of fate in They Were Doomed From The Beginning, a thrilling interactive story with RPG elements and dynamic narrative mechanics. Draw Tarot cards to determine your party's weapons, magic, past, and fate in this unique narrative combat experience.

Read More...

Nevergreen

Nevergreen

Created During: Late 2016
Duration: 12 Weeks (Part-Time)

Description: Started late in 2016, Final project 1st year "Bachelor of Games and Virtual Worlds". With a team of 3 Designers, 4 Artists & 2 Programmers, we created a narrative driven action/adventure vertical slice of a game.

Elevator Pitch: Discover the mystery behind BEC's past in "Nevergreen", a 2.5D puzzle platformer set in a lush forest and abandoned industrial world. Join BEC on a captivating journey through atmospheric landscapes and challenging puzzles to uncover the truth and uncover the secrets of a long-lost world.

Read More...


Deployed: Thu Feb 09 2023 09:32:47 GMT+1100 from GitHub | Copyright © 2015-2025 James Kellie. All Rights Reserved.