Projects that were made for assignments during my UNI years, or with enough work that I would consider them above some of my other work. On this page a short description is provided and an Elevator Pitch to sum up expectations of the project. Most of these projects also have their own pages which goes more in-depth about the project, the reasons for it and includes more relevant media.
Description: Final project: Quest management tool with efficient event-driven system.
Elevator Pitch: Developed as part of my 3rd year final assignment with a focus on market viability, the "Quest Overseer" is a Unity asset designed to streamline quest management for game developers. This tool leverages an efficient event-driven system to handle a large number of active quests without sacrificing performance, simplifying the process of adding quests to a game.
Description: "They Were Doomed from the Beginning" is a captivating Interactive Novel developed in August 2017 as part of my Final Project in my 2nd year of the Bachelor of Games and Virtual Worlds program. Working with a talented team of designers, artists, and programmers, we crafted a story that evolves based on the player's actions and decisions.
Elevator Pitch: Discover the twists and turns of fate in They Were Doomed From The Beginning, a thrilling interactive story with RPG elements and dynamic narrative mechanics. Draw Tarot cards to determine your party's weapons, magic, past, and fate in this unique narrative combat experience.
Description: Started late in 2016, Final project 1st year "Bachelor of Games and Virtual Worlds". With a team of 3 Designers, 4 Artists & 2 Programmers, we created a narrative driven action/adventure vertical slice of a game.
Elevator Pitch: Discover the mystery behind BEC's past in "Nevergreen", a 2.5D puzzle platformer set in a lush forest and abandoned industrial world. Join BEC on a captivating journey through atmospheric landscapes and challenging puzzles to uncover the truth and uncover the secrets of a long-lost world.